It’s a movie-like but true incident while that should be enough, the film gilds the lily later on, giving the young star a moment of brave defiance that is probably pure fiction.īalancing Best’s swagger is the movie’s other key lesser-known character: straitlaced Edwin T. In a much smaller part, Nick Jonas plays sailor Bruno Gaido, whose spontaneous heroism during one Japanese attack earned him a promotion on the spot. I can’t wait for you all to experience it.We’re told later on that “men like Dick Best are the reason we’re gonna win this war,” but there are few such men onscreen. This game is a masterpiece of 8-bit era game design and it vastly raises the bar in my eyes as a gamer. I couldn’t be more proud to work with a talented developer like Kayin. ![]() To find that depth of setting in a game with so much attention paid to the gameplay balance is impressive to say the least. While level-based rather than open world, BEP still gave me a powerful sense of progress, journey and adventure. It’s remarkable that the game also leads the player along a logical path through the game’s world, with three totally different playable characters, no less. This is not a game meant to trick you cleverly, but rather to masterfully utilize a comprehensive understanding of what makes for a satisfying challenge. In Brave Earth: Prologue, by contrast, traps and obstacles are laid bare before you. It was almost as much a commentary on game design in a meta sense as it was a clever arrangement of platforming puzzles. ![]() Traps spring up and invisible blocks bar your path, leading to your frequent death. I Wanna Be the Guy was a game that was completely designed around it. Kayin’s complete understanding of player psychology is as enviable as it is rare in game development. It doesn’t come as any surprise to me considering his previous work, but in no time at all I got the feeling that he was in my own head in a sense. The pixel art in BEP is excellent, but what I have found to stand out and amaze me in this game is the meticulous care that Kayin put into designing the encounters. I’ve said in other places how happy I am for pixel art to have made a come back with the independent development scene. I’m both pleased and proud to present Brave Earth: Prologue. This is Dan Stern from Dangen Entertainment. A more modern sensibility without playing like a modern take on a retro game.Īs George Lucas's Star Wars built upon and paid tribute Flash Gordon while establishing its own voice, I'm hoping Brave Earth can do the same. I've tried my best to both understand and then build upon one of my favorite eras in platformers to almost arrive at a uniquely different alternative reality. But the product I'm releasing is more than just emulation. The game was originally conceived to be a freeware "study" game for me - learning through emulation. The side project that was supposed to take a few months instead sprawled into a retail game that has taken several years to complete.īrave Earth wears its influences a bit. It feels like years since I first announced Brave Earth: Prologue. Tons of optional lore that does not distract from the core storyline or gameplay.A wonderfully composed VRC6 soundtrack by Necrophageon and with additional tracks by SK Ultra.Over a dozen richly detailed and lovingly crafted levels.Unique paths for each character, including original stages and unique paths through intersecting stages. ![]()
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